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Barbarian with dino pets
Barbarian with dino pets




barbarian with dino pets

Your normal attack bonus will be +10, and your damage bonus with rage is +8. Let's assume you already have 20 strength by this point. Already, your barbarian overshadows the others in terms of potential damage output.

barbarian with dino pets

Yours gets 2 with Extra Attack, a bonus action attack equal to a greataxe without the same penalty as the Frenzy Barbarian, and a potential attack against a different enemy from the bite attack with what is equivalent to a longsword. Frenzy Barbarians get an additional attack as a bonus action, but must suffer a level of exhaustion for it, and Battlerage Barbarians get one that only deals 1d4+strength. Most barbarians only get two attacks with Extra Attack. Sorry, but your current version of this archetype really outshines the other standard choices. But your ability grants them a much more powerful attack mode with multiattack and a wildshape HP pool, with the potential for more temp HP on top of that. The totem barbarian gets similar choices that can enhance combat options (bonus action to knock someone prone, allies are attacked at disadvantage if next to you, or limited fly speed). The Frenzy Barbarian can use their reaction to make a melee attack against someone if they deal the Frenzy Barbarian damage. Based off this, your Hail to the King ability is way better (especially since unlike the Frenzy Barbarian, you can make that bonus action attack without taking a level of exhaustion, on top of temp HP if you knock someone out with it).īut now, when we compare It's Good To Be King with the other Barbarian archetype capstones, it really outshines them. These are both solid RP abilities, but not meant for combat. Frenzy barbarians can use their action to frighten someone, modified by what is usually a barbarian dump stat (Charisma), and Totem Barbarians are getting Commune with Nature. In this comparison, I'd say aspect of the king works at level 6.īut level 10 is usually a pretty worthless ribbon ability. Frenzy barbarians can't be charmed or fightened, while the totem barbarian let's you increase carrying capacity, see farther, or travel at normal speed as a group when tracking or stealthing. Level 6 tends to be a decent, though weaker or more narrow ability. Let's compare these abilities to the other barbarian archetypes. While in this form you may not make the bonus action bite attack granted by The King’s Feast. Ending the Wildshape, or being forced back into your normal form due to being reduced to zero HP or other means ends your Rage as well. Plus, the ground shakes with every step you take as the spirit of the T-Rex lends spiritual weight to your bodyġ0th level) The King’s Speech: You may use your strength modifier (instead of your charisma modifier) on persuasion and intimidate checksġ4th level) It’s Good to Be King - when you rage, you may Wildshape into a Tyrannosaurus Rex as part of the same bonus action. When raging you are considered Large for the purposes of Athletics checks made to Grapple or Shove.

barbarian with dino pets

You may make a bite attack (1d6+Str modifier) as a bonus action.Ħth level) Hail to the King: You may wield weapons with the Heavy quality without disadvantage even if you are Small. Their small size made survival difficult, so the barbarians of the tribe drew on the spirit of the largest predator around - the Tyrannosaurus Rex.ģrd level) - The King's Feast - When you rage, your jaws distend and your teeth become large and sharp. It was first followed by the warriors of the halfling Thunder Lizard tribe, who made their home on a volcanic island with many species of dinosaurs. Similar to the Totem Warrior, this path allows the barbarian to bond with a totem spirit, but in this case the spirit is that of a Tyrannosaurus Rex. I think it still needs some fine tuning, but this is what I have so far: Had this idea while working on some NPC halflings for an upcoming game and decided to try and turn it into a player option.






Barbarian with dino pets